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Arkane Studios Has Moved Beyond The Need For Linear Level Design

  • PRG

Arkane Studios‘ campaign director Dana Nightingale said in a recent interview that it will likely never make another game driven by linear level design. This means older games like Dishonored that often split their campaigns apart with distinct locations and set pieces are being left behind, with more experimental titles such as Deathloop and Redfall set to define the path moving forward.

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