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Tomb Raider “was never going to fail,” says Core Design co-founder

  • PRG

When the original Tomb Raider launched in 1996, players were dazzled by its expansive 3D environments, impressive visuals, immersive gameplay, and, of course, its leading lady Lara Croft. While the game might look a little rough around the edges by today’s standards, there really wasn’t anything like it back then, and according to Core Design co-founder Jeremy Heath-Smith, it was always destined for success.

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