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The making of Unpacking: Developer Witch Beam on bringing the moving indie hit to life

  • PRG

When we invite Wren Brier and Tim Dawson to talk us through the origins of Witch Beam’s narrative tidy-’em-up, they tell us how it all started in the kitchen. You might know that already – this, after all, was how their game went viral. In 2018, fresh from accelerator program Stugan, the pair posted a GIF of the one level they’d built so far: a short time-lapse replay of various items (mugs, plates, glasses, tea towels, a kettle, a microwave, a cookie jar) being taken from cardboard boxes and placed neatly on marble worktops and wooden shelves. 

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