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Jake Solomon says Marvel’s Midnight Suns maintains XCOM’s spontaneous storytelling

  • PRG

When I first clapped eyes on Marvel’s Midnight Suns, I thought of Scarface and Grand Theft Auto: Vice City. If you’ve been following the pre-release promotion for Firaxis’ upcoming superhero-infused tactical RPG to this point, you’ll already know that it has little in common with either of these things. But when I think back to the first time I filled the shoes of Tommy Vercetti in the early ’00s, I think of roleplaying as the main character in Brian De Palma’s 1983 gangster film, Tony Montana. Whenever we play superhero games, part of us is roleplaying as their costume-donning protagonists. When Radical Entertainment’s Scarface: The World is Yours launched in 2006, I finally got to be Tony Montana. And in Marvel’s Midnight Suns, for the first time in any Marvel game to date, we will finally get to customize our own avatars and fight alongside some of the most distinguished Marvel characters of all time. 

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