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High on Life Review: “Incessantly loud, frequently unhinged, and a trip well worth taking”

  • PRG

High on Life is high on its own supply. It’s rare to see a video game as self-assured as this – with the development team at Squanch so confident in its vision that it’s willing to blow past conventional wisdom and settle for astral strangeness. The dedication to the bit is palpable throughout. Whether it’s from the artists, who have birthed a vibrant universe that could charitably be described as Blade Runner by way of Jim Henson; the design team, who has taken a shot at building a Metroid Prime-style shooter on a far smaller budget than Nintendo would ever assign to such a creative endeavor; or the eclectic comedians staffing the writers’ room, who could care little about anything besides filling every conceivable second of silence with sound.

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