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Final Fantasy 16 devs on its combat: “We wanted it to be a gateway for players who aren’t good at action games”

  • PRG

With Final Fantasy 16, the development team at Square Enix is striving to deliver approachable action, grand cinematic battles that leverage the power of the PS5, and a story and setting that takes the series back to its high fantasy roots. With the shift away from the traditional turn-based systems to real-time action – which is partly born from the advances of new technology – Final Fantasy 16 uses what producer Naoki Yoshida describes as a “twin-tiered battle system”, with two types of battles. 

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