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Assassin’s Creed Mirage review: “A murderous playground for the patient”

  • PRG

I’m skulking across rooftops, tiptoeing across a handily placed rope, shimmying around a shining blue dome, and hopping between balconies. The man below continues with his daily message-carrying routine. He must know something’s afoot, as occasionally he turns round and scans the people moving around the streets behind him, checking to see if he’s being followed. Thankfully though, he has no idea I’m up here, surveying from above and waiting to see if indeed he’s taking that message where I think he’s headed. While that might sound like a description of an Assassin’s Creed game from the late ’00s, this is actually Assassin’s Creed Mirage

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