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More Than 50 Percent Of Gamers Admit To Having Bullied Other Players

  • PRG

According to a recent report, more than 50 percent of gamers around the world have engaged in at least some form of cyberbullying or online harassment. There currently are just under three billion active players out of a global population of nearly eight billion, meaning that roughly 20 percent of people have taken part in these harmful activities at some point during their lives.

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