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Dungeons & Dragons Gives Away The First Chapter Of Journeys Through The Radiant Citadel

  • PRG

One of the problems every D&D game faces is where to call home. Having a home, secret lair, or fabulous castle ties the party to a single location, limiting the kinds of adventures that party can have. You could go down the route of nomadic adventurers, but that inevitably results in the party becoming the stereotypical band of murder hobos.

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