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Memory Pak: After 20 Years, Eternal Darkness Really Deserves A Second Life

  • PRG

Picture the setting. You’re walking around a grand mansion, testing out keys on locked doors, investigating every nook and cranny, and simply trying your best to figure out where you need to go and what you need to do. The rooms are well-lit and the furniture neatly positioned together. By all accounts, it’s a reasonably nice-looking environment, and yet something feels off. Of course, it doesn’t help that the ambient soundtrack during this section of the game is rather grim, to say the least.

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