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Kaleidoscopes, cigarettes, and hair gel: How Remedy achieved Alan Wake 2’s live-action “stylisation”

  • PRG

At this point, live-action sequences are a defining feature for Remedy games. Think of 2016’s Quantum Break, which placed 25-minute TV episodes between each chapter of the game. Remedy dialled it back in Control stylishly, where live-action footage was blended on top of game footage.

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